A soldier, for instance, will enter a level with a machine gun and a set of explosives, enabling them to blow walls apart and lay waste to any guard, while the thief can turn invisible and will need to loot the contents of any nearby safe. Well, we say ‘classes’, but they’re really vocations, each with their own unique loadout, abilities and missions. You start out with access to six different classes, but there are actually a total of 24 to unlock throughout the game. Each level is represented by a series of interlocking rooms, corridors and open-area with an art style not too dissimilar to The Escapists or Enter the Gungeon. As a newly minted member of The Resistance, you’ll need to fight your way up from the Slums, through the Industrial area, to the faux-outdoors Park, into Downtown and finally into the domain of the Mayor himself in Uptown. In the world of Rogue, a power-hungry mayor has confiscated all alcohol, installed a police state and - for reasons unknown - turned chicken nuggets into a more lucrative currency than gold itself. And how does it do it? By really embracing the ‘role’ in role-playing game… And yet, despite the fact Streets of Rogue features all of the above, it’s somehow managed to dodge many of these issues, offering a very silly yet incredibly deep top-down adventure. Along with RPG levelling, procedurally generated levels and pixel art graphics, this once fresh and exciting sub-genre has arguably become more rote than riveting. Let’s be honest, the rogue-lite has become a little too ubiquitous in 2019.
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